Most of the time I create a maquette as part of the process of character development. These are quick,rough sculptural drafts that help reveal problems in the 3d model that are not apparent in the 2d illustration. This helps alot down the road when the character has to built and rigged. The production team can immediately see the character, so the pipeline for production is clear and concise. Input and changes in clay are alot less time consuming than in 3d.
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