Author Archives: admin
Mech
Environment
Color explorations
Environment
Soldier concept
Exploration
Cargo Drop Ship
Industrial interior
Exploration sketch
‘Batman Arkham Asylum’ game art
I worked as Senior Concept artist on ‘Batman Arkham Asylum’ game for the PS3/XBOX , released a few years back.
An early exploration image and the the final marketing image (painted over the final model). The characters redesign obviously had to remain in DC essence, but we tried to get more grittier versions of the characters for the game.
‘Batman Arkham Asylum’ game art’
Batman sculpture
Smart car
Environment concept
Batman character art
Arkham Asylum – Joker pre-lims
Batman Art
Batman Art
Batman art
Batman pre-lim
‘Batman Arkham Asylum’ game art
‘Batman Arkham Asylum’ game art
Harlequin
Various Environment designs
Mechanical design
Game Book covers
Game Book covers
‘Lord of the Ring’ board game illustrations
‘Lord of the Rings’ game art
Environment design
‘Batman Arkham Asylum’ game art
‘Batman Arkham Asylum’ game art
An example of how marketing images were concepted and then implemented (The joker blue face is painted over the existing game model). The overall feel was to be dark and menacing, but also stylistic. The aim was to push the game into a more grim and realistic arena, we wanted it to be a definite depature from anything seen before in any previous Batman game title.
Architectural element design – Batman Arkham Asylum
These are architecture based prop designs, segments that emphasis the gothic essence of Batmans world. They are then technically drawn (blue prints) and handed off to 3d artists to construct. These are always designed for maximun reuse throughout the game either broken down into their smaller elements and then re-assembled in new ways or as part of new objects.
The last two images show how seperate elements can be used to create various new ones. This type of re-use is invaluable for complex game environments. From there the individual 3d artists create their own unique designs using the seperate elements but making sure to always adhere to the art direction.
Monsters
Misc concept art
Board game covers
Industrial design
Weapon design
Various game illustrations
Batman Arkham Asylum Enviros
Monster design and maquette
Mutant
Games Workshop : Warhammer stuff
Games Workshop : Warhammer stuff
Games Workshop : Warhammer stuff
Games Workshop : Warhammer stuff
Misc environment work
Shadow-Run art
Misc art
Dragon magazine
Privateer Press image
Hellboy
Pathfinder and Fantasy Flight Games
Pathfinder cover
Manga poster designs
2000 AD
Anya Romanov – Stolen 2005
40K Space Marine maquette
Clay sculpture – Approx. 7 inches
Mean machine maquette
Clay/mixed media sculpture – Approx. 8 inches