I worked as Senior Concept artist on ‘Batman Arkham Asylum’ game for the PS3/XBOX , released a few years back.
An early exploration image and the the final marketing image (painted over the final model). The characters redesign obviously had to remain in DC essence, but we tried to get more grittier versions of the characters for the game.
An example of how marketing images were concepted and then implemented (The joker blue face is painted over the existing game model). The overall feel was to be dark and menacing, but also stylistic. The aim was to push the game into a more grim and realistic arena, we wanted it to be a definite depature from anything seen before in any previous Batman game title.
These are architecture based prop designs, segments that emphasis the gothic essence of Batmans world. They are then technically drawn (blue prints) and handed off to 3d artists to construct. These are always designed for maximun reuse throughout the game either broken down into their smaller elements and then re-assembled in new ways or as part of new objects.
The last two images show how seperate elements can be used to create various new ones. This type of re-use is invaluable for complex game environments. From there the individual 3d artists create their own unique designs using the seperate elements but making sure to always adhere to the art direction.
Clay sculpture – Approx. 7 inches
Clay/mixed media sculpture – Approx. 8 inches